ADC3
Alternative Desert Cities 3
Munoz Model Plan

Alternative Desert Cities 3

Physical model of a group of towers and connections in student Brayan Munoz's proposal for a dense vertical infill communityPhysical model of a group of towers and connections in student Brayan Munoz's proposal for a dense vertical infill communityPhysical model of a group of towers and connections in student Brayan Munoz's proposal for a dense vertical infill communityPhysical model of a group of towers and connections in student Brayan Munoz's proposal for a dense vertical infill community

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The challenge of creating a pair of studio apartments that can fill a lifted 16'x16' void necessitates the creation of a quick, mobile, and opportunistic building system that can react to the found conditions of the site. Access to the site is limited and the ground must be free.
The YELE music studio competition, underway before the earthquake, must respond now, but plan for the future of the community. Music is relief in a time of tragedy. The goal is to meet the most basic survival needs now while leaving spaces for future growth through self sustaining phases.
The CART live/work housing prototype adds a vertical profile to downtown while converting an underutilized public path into an urban gesture by introducing of a specialized food cart zone in New Haven. The CART residents would rent and appropriate the moving space as a means of expanding their zone.
Framework: Inverted Square Pyramid (FW:ISP) reimagines the traditional pyramid by flipping it upside down, shifting its focus from the cosmos to the people. The structure’s apexes become seating points within a flexible, interactive framework that encourages public engagement and play.
The Craft School is a participatory design and construction initiative that places students at the center of creating their own learning environment. It recognizes that education is not only about what happens inside the classroom, but also how the classroom comes to be.
University Island is a swirling shapeshifter, in both the landscape and the architecture, that offers it’s undefined field of opportunities to the students and anticipates that each will discover and produce their own individual relationship with the island and their education.
The RACA project must meet two demands: A. REFLECTION (museum) or B. CONTINUATION (practice + addition). The current program and its stagnancy has left the site forgotten—it is a typical static museum on a living site. The site and addition must constantly change through the participation of people.
Space has become redundant again. Popular culture is uninterested in the goings-on in space. Once achieved, mans absurd relation with space becomes yesterdays news. To become relevant to the public, CASIS must be an amenity and not a mission. Instead of promoting an HQ, make it a public interface.

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