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Dimensions Furniture 2D

Dimensions.com

Series of 2D drawings of various 2D Furniture pieces from dimensions.comSeries of 2D drawings of various 2D Furniture pieces from dimensions.comSeries of 2D drawings of various 2D Furniture pieces from dimensions.comSeries of 2D drawings of various 2D Furniture pieces from dimensions.com

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The Butterfly Theater is a living pavilion—part sculpture, part habitat, part playground. It takes inspiration from the elegance of flamingos and the presence of butterflies in Miami Beach, transforming the park’s open center into a place of movement, color, and quiet spectacle.
Coney Island will remain a MUTANT appendage at the farthest shore of New York City. Coney is an agglomeration of all of its histories and should continue to simultaneously move each agenda forward. Coney will continue to evolve through mutations— this vision will accelerate its hybridity.
The CART live/work housing prototype adds a vertical profile to downtown while converting an underutilized public path into an urban gesture by introducing of a specialized food cart zone in New Haven. The CART residents would rent and appropriate the moving space as a means of expanding their zone.
Space has become redundant again. Popular culture is uninterested in the goings-on in space. Once achieved, mans absurd relation with space becomes yesterdays news. To become relevant to the public, CASIS must be an amenity and not a mission. Instead of promoting an HQ, make it a public interface.
The RACA project must meet two demands: A. REFLECTION (museum) or B. CONTINUATION (practice + addition). The current program and its stagnancy has left the site forgotten—it is a typical static museum on a living site. The site and addition must constantly change through the participation of people.
Seating design is vital in fostering communal interactions in shared spaces. Rooted in the organic growth principles of the Metabolist movement and the transformational geometric language of digital Metaballs, Meta-Bench forms an experiential seating system which individuals can move and adjust.
The Craft School is a participatory design and construction initiative that places students at the center of creating their own learning environment. It recognizes that education is not only about what happens inside the classroom, but also how the classroom comes to be.
University Island is a swirling shapeshifter, in both the landscape and the architecture, that offers it’s undefined field of opportunities to the students and anticipates that each will discover and produce their own individual relationship with the island and their education.

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